He starts with a switch statement for handling the processor’s opcodes and then moves through piece by piece showing how he refined his code to make it work while keeping it readable. But it’s presented in such a way that makes it quite easy to understand for anyone who has a basic knowledge of programming. The description doesn’t cover anything more than the basics of writing code that emulates the NES CPU hardware itself. But that has all changed after seeing this demonstration of how wrote his own NES emulator. But we’d wager the vast majority of you are clueless about the actual implementation of game emulators (we know we are). And you may have a base idea of how those emulators work. We’d bet everyone reading this article has played a game on an emulator at some time or another.
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